Wednesday, January 30, 2013

IMD I and II

Computer Modeling

Continue making revision based on feedback from presentations yesterday.  Place an emphasis on adding detail to the coaster 3D.  Make sure you create several different camera views of the coaster.


Computer Animation

Continue working on completing videos.  Make sure to include rollercoaster sound effects and crowd noise as appropriate.

Web Design

Outline your presentation to judges and rehearse.  You will be up first for presentations to the class tomorrow.  Make sure you have a good presentation ready!

Digital Media

Complete your presentations if necessary and prepare your presentation to judges.  You will be presenting to the class tomorrow.

Tuesday, January 29, 2013

IMD I and II

I want to show off your best work!

Please submit up to 5 of your favorite portfolio files last_first_title to

IMD I - 34_favorite_work

IMD II -  46_favorite_work

Thursday, January 17, 2013

IMD I and II

Computer Modeling

Continue working on your folder, we will review these tomorrow.

Computer Animation Teams

Model track sections and continue working on script elements.

Website

Create new content for backgrounds and header - footer divs

Digital Media

Continue with after effects work and help students needing to shoot today - see Mr. D for camera gear.


Tuesday, January 15, 2013

IMD II - Exam Part II

Complete work on your div page and save the completed folder to 44_semex

When this is finished begin reviewing for the webexam tomorrow.

Review HTML on the w3 schools site, and the CSS section

Complete the HTML and CSS  quizes in the w3 schools site.  Screen cap your scores.

Friday, January 11, 2013

Great max rendering

DON'T RENDER MOVIES—RENDER FRAMES!


Unless you're rendering a small-format, quick-and-dirty test animation, get into the habit of always rendering image sequences (.TGA, .TIF, .PNG image formats; avoid using .JPG unless you simply don't have the hard drive space) rather than movie files (.AVI, .MOV, and so on). Image sequences have many advantages over straight movie formats.


First, unless you originally used a lossless codec for your sequence, you'll experience an ugly drop in image quality when playing back your animation. Second, if you render an enormous (that is, memory-hogging) animation, you have to load that entire file into RAM to play it, and if you have a slow graphics card, it will run like a turtle dipped in caramel. Third, it's tougher to do any kind of post-production manipulation, such as compositing, on a movie file—especially an .AVI that uses a lossy codec—than an image sequence. (You can't save an alpha channel for compositing in an .AVI file.) Fourth, if you encounter an error during the rendering, or 3ds max or your computer crashes, you'll lose only the unrendered frames, rather than your entire animation (which might get corrupted during the crash). Fifth, your mom said no, and she doesn't want to have to tell you again!
The bottom line is, don't render movies; render image sequences, and load them (or resize them as necessary, upon loading) into the RAM Player. (Choose Rendering > RAM Player from the main 3ds max toolbar.)

Wednesday, January 9, 2013

IMD II - think html again

Read the this post and then answer the questions on the ppt in 43_html_q2.  You will need to google some of the answers.  We will review this document 2nd hour.

Save a copy of the document and fill in the answers, re save to the folder as last_first_q2.ppt

IP Addresses

Every machine on a network has a unique identifier. Just as you would address a letter to send in the mail, computers use the unique identifier to send data to specific computers on a network. Most networks today, including all computers on the Internet, use the TCP/IP protocol as the standard for how to communicate on the network. In the TCP/IP protocol, the unique identifier for a computer is called its IP address.

IPv4 uses 32 binary bits to create a single unique address on the network. An IPv4 address is expressed by four numbers separated by dots. Each number is the decimal (base-10) representation for an eight-digit binary (base-2) number, also called an octet.

 For example: 216.27.61.137







IMD I - Coaster Design

http://www.rockymtnconstruction.com/

http://entertainmentdesigner.com/featured/the-top-10-most-innovative-entertainment-design-projects-of-2012/

http://entertainmentdesigner.com/

http://en.wikipedia.org/wiki/Roller_coaster

http://rcdb.com/





Tuesday, January 8, 2013

IMD I Exam Review


3D STUDIO MAX NAVIGATION    Exam Review  

  

31. How to do render an animation in max (there are several steps here)

                                         
30. How do you copy a shape?

29. What is the difference between a copy and an instance?

28. How will scaling a shape affect an instance?

27. How will changing the height, width, and length affect an instance?

26. How do you group shapes?

25. What is the difference between ungroup, open, and explode?

24. How do you make a selection set?


22. How do you select multiple shapes?

 

21. How do you maximize a viewport?

17. How do you display wireframe mode?

16. How do you display wireframe edges?

15. How do you open the quad menu?

14. How do you activate the move tool with the keyboard?

13. How do you activate the rotate tool with the keyboard?

12. How do you activate the scale tool with the keyboard?

11. How do you constrain movement to a specific axis?

10. How do you constrain movement to two axes?

9. How do you pan the current window with your mouse?

8. How do you zoom the current view with your mouse?



6. How do you constrain rotation to 5 degree increments?

5. How do you use a spinner?

4. How do you use the keyboard to select the top view?

3. How do you use the keyboard to select the front view?

2. How do you use the keyboard to select the left view?

1. How do you arc rotate a view with keyboard and mouse?

Monday, January 7, 2013

IMD I - Welcome Back

Greetings!

I hope you had a great break!

We will be in BPA rotation today, I'll be checking in with groups to get people rolling.