Monday, September 22, 2008

9/22 IMD I – Bitmap Textures and Raytraced Reflection


Construct the picture frame

1. What does the polygon sub object button look like?

2. What does the ignore backfacing option do?

3. What is the difference between moving and extruding selected polygons?

Creating a bitmap texture

4. What do you select to add a bitmap texture to material?

5. Describe the steps to make a bitmap texture

UVW map

6. What is a UVW map

7. How do you apply a UVW map to a shape?

Raytraced Reflection

8. Describe the steps for adding a raytraced reflection to a material

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