Tuesday, November 25, 2008
Game Industry Day
We all know that gaming is making a significant impact on our society. From entertainment industry to on the job training, gaming is here to stay. Lets learn some facts about whats really going on.
Read two of the sections on the Games in Daily Life page and write a one page (250 word) reaction to what you have read. Compose your work in Word and then post post your journal to your blog.
http://www.theesa.com/gamesindailylife/index.asp
Be prepared for a class discussion over what you have learned.
We'll wrap up our short week with some hands on gaming, from current 360 titles to old school pong.
Have a fantastic break,
Mr.F
New BPA photos have been posted!
I've finally gotten around to posting our BPA SLC Photos. Thanks to Tavy for reminding me!
Here's a link to the entire set.
http://www.flickr.com/photos/cohophoto/sets/72157609996740421/
Thursday, November 20, 2008
11-20 IMD I - Lax Bloggging!
Sorry I've been a little lax in my blogging recently. Today we're going to review our two new lines of code:
stop();
NOTE: this line of code can only be applied to a frame on the timeline
and
on(release){
gotoAndStop("marker");
}
NOTE: this code can only be applied to a button on the stage.
Steps for troubleshooting flash code projects
1. Make sure the file is organized
- Name all layers
- Name all library objects
- Code on code layer
- Frame labels on fl layer
- Content on content layers
- Remove and align extra or unused frames and keyframes
2. Read error messages and use them as a guide to find problem locations
- Check lines of code character by character
3. Use the code window to find and correct stray code
Still not working? Go back to step 1 and try it again!
Assignment:
Open students/public/fitzer/imdI/flash/fix my code.fla
Using the guide above fix the code so that the flash file works.
stop();
NOTE: this line of code can only be applied to a frame on the timeline
and
on(release){
gotoAndStop("marker");
}
NOTE: this code can only be applied to a button on the stage.
Steps for troubleshooting flash code projects
1. Make sure the file is organized
- Name all layers
- Name all library objects
- Code on code layer
- Frame labels on fl layer
- Content on content layers
- Remove and align extra or unused frames and keyframes
2. Read error messages and use them as a guide to find problem locations
- Check lines of code character by character
3. Use the code window to find and correct stray code
Still not working? Go back to step 1 and try it again!
Assignment:
Open students/public/fitzer/imdI/flash/fix my code.fla
Using the guide above fix the code so that the flash file works.
Monday, November 17, 2008
11-17 IMD I - Ready, Set, Code!
We will be working with animation today and a SHORT lecture getting us ready to start Action Script! Get you notes ready, your going to need them.
Thursday, November 13, 2008
11-13 IMD I - Animation
Continue with your animation.
Remember to use movie clips to solve your animation problems.
You should also work in a new document so the layers don't get too confusing.
Remember to use movie clips to solve your animation problems.
You should also work in a new document so the layers don't get too confusing.
Wednesday, November 12, 2008
11-12 IMD II - IRES and Sauce Shot Rough Cut
We'll have time in lab for ires and we'll also be looking at a rough cut of the sauce shot video from last week.
11-12 IMD I - Animation Continues
Keep working on your animation. I'll be in problem solving mode if you need help. If you find yourself frustrated or confused, please ask for some feedback. Reviewing your notes is a good idea as well.
Tuesday, November 11, 2008
11-11 IMD I - Animation Begins
We're going to start blocking and animating our digital comics. We will start lab with a short review of layer masking.
I can't wait to see your completed work!
I can't wait to see your completed work!
Monday, November 10, 2008
Zoiks! on() is GONE in CS3
Wow AS3 dumps alot of the code tools were used to using!
The truth of the matter is, ActionScript 3.0 is different, in many respects, from AS2 or 1. (As it happens, it’s also the same in many respects, which can be a source of frustration for experienced users, but chin up!) One of the most basic, familiar things people do in Flash is to assign some ActionScript to a button. In former versions of ActionScript, this could be done in a number of ways, as explained a bit in “Museum Pieces: on() and onClipEvent().” In AS3, the rules have changed. There were at least four ways to handle events in the past — on() and onClipEvent(), dot notation, addListener(), and addEventListener() — and AS3 mercifully reduces those four down to one consistent approach. Honestly, this makes it easier.
Here’s how it goes. Let’s say you have a button symbol on the Stage. Select it, give it an instance name in the Property inspector. Now that it has an instance name, it has become accessible to ActionScript, which now has a unique way of identifying it from any other objects present. In a keyframe script (select a keyframe in line with the button, preferably a keyframe on its own layer), type the following:
myButton.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
trace("I've been clicked!");
}
);
And that’s it. Why not select the button itself? What’s wrong with good old on()? For better or worse, direct attachment of code is a thing of the past. ActionScript 3.0 simply doesn’t support it. In fact, you’ll notice that the Behaviors panel is dimmed when a FLA’s Publish Settings are configured for AS3. Why? Because Behaviors rely on on() or onClipEvent(). Change your Publish Settings to AS2 or 1, they come back.
The truth of the matter is, ActionScript 3.0 is different, in many respects, from AS2 or 1. (As it happens, it’s also the same in many respects, which can be a source of frustration for experienced users, but chin up!) One of the most basic, familiar things people do in Flash is to assign some ActionScript to a button. In former versions of ActionScript, this could be done in a number of ways, as explained a bit in “Museum Pieces: on() and onClipEvent().” In AS3, the rules have changed. There were at least four ways to handle events in the past — on() and onClipEvent(), dot notation, addListener(), and addEventListener() — and AS3 mercifully reduces those four down to one consistent approach. Honestly, this makes it easier.
Here’s how it goes. Let’s say you have a button symbol on the Stage. Select it, give it an instance name in the Property inspector. Now that it has an instance name, it has become accessible to ActionScript, which now has a unique way of identifying it from any other objects present. In a keyframe script (select a keyframe in line with the button, preferably a keyframe on its own layer), type the following:
myButton.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
trace("I've been clicked!");
}
);
And that’s it. Why not select the button itself? What’s wrong with good old on()? For better or worse, direct attachment of code is a thing of the past. ActionScript 3.0 simply doesn’t support it. In fact, you’ll notice that the Behaviors panel is dimmed when a FLA’s Publish Settings are configured for AS3. Why? Because Behaviors rely on on() or onClipEvent(). Change your Publish Settings to AS2 or 1, they come back.
11-10 IMD II - Production Time
You'll need to wrap up your menu this week. Start thinking about audio (ambient and sfx) flashkit and soundbooth loops are a great place to start looking.
We will do a quick review in class and then spend the rest of lab working on ires. Make sure you post!
We will do a quick review in class and then spend the rest of lab working on ires. Make sure you post!
11-10 IMD I - Ready, set, animate
Wrap up all the details in lab today so we can start your final animation tommorow.
Photograph your sketches in the first part of 3rd hour and clean them up in photoshop. Put a copy on your blog. While your waiting for the scans to be copied to :
public/fitzer/imdI/storyboardscan
Work on any last bits of illustration work. This project is going to be a big portfolio piece so make sure you have solid illustration.
check out http://www.kirupa.com/developer/mx/cartoon.htm for a great animation tutorial.
Photograph your sketches in the first part of 3rd hour and clean them up in photoshop. Put a copy on your blog. While your waiting for the scans to be copied to :
public/fitzer/imdI/storyboardscan
Work on any last bits of illustration work. This project is going to be a big portfolio piece so make sure you have solid illustration.
check out http://www.kirupa.com/developer/mx/cartoon.htm for a great animation tutorial.
Thursday, November 6, 2008
Wednesday, November 5, 2008
10-5 IMD I - Continue with your tracing!
Lets get these new cartoon figures illustrated! You'll also need to start storyboarding the digital "comic strip" your going to animate. It's a good idea to keep it simple to start. Start reading the comics in the dispatch or go online to get help with ideas.
You will need to storyboard 3-5 frames with dialogue. You will also need to sketch a background that you will use in your comic.
The storyboard and background sketch is due Friday!
You will need to storyboard 3-5 frames with dialogue. You will also need to sketch a background that you will use in your comic.
The storyboard and background sketch is due Friday!
Tuesday, November 4, 2008
11-4 IMD I - Production Time
We'll spend the day working on a few stray projects. We also have plenty of work to do on our new flash illustration.
Make sure you keep layers organized, and plan for animation down the road.
Make sure you keep layers organized, and plan for animation down the road.
Monday, November 3, 2008
11-3 IMD II - Wrapping it up
In lab today: combine your hey d verse with the group into a main timeline. Your work needs to be submitted today for this project.
I would also like each student to turn in their flash file with the completed movie clip to:
dropbox/fitzer/imdII/heyd/verse_lastname_firstname.fla
After you have the heyd clip turned in work on your interactive resume
I would also like each student to turn in their flash file with the completed movie clip to:
dropbox/fitzer/imdII/heyd/verse_lastname_firstname.fla
After you have the heyd clip turned in work on your interactive resume
11-3 IMD I - Scanning
We're going to scan sketches today and start the tracing process.
Here's a short video I shot over the weekend, Enjoy!
Here's a short video I shot over the weekend, Enjoy!
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