We'll be reviewing the animation process by creating a sample animation where a series of cylinders jump over a rolling ball.
Make sure you have the following steps in your notes:
24 vs 29.97 vs 30 fps
Keyframe
Tween
Steps for animation:
1. Create geometry, set all in key filters
2. Manually add a key for the object at frame 1
3. Turn on Autokey
4. Move timeline
5. Modify Object.
6. Repeat as necessary
7. Fine tune animation using the graph editor.
Next week we will use this process to create a bowling alley animation where the pins jump over the ball. As animators we need reference information, see if you can find the following information online. Create a page in your book for the notes.
1. What are the dimensions of a bowling alley lane?
2. What size is a bowling ball?
3. Find a blueprint of a bowling pin that shows dimensions. (save to your folder)
4. How fast does a bowling ball travel (average bowler vs pro?)
5. Find and save as many reference photos of bowling alleys as you can with the time remaining.
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