Friday, October 2, 2009

IMD I - Put a little bounce in your friday!

We'll be reviewing the animation process by creating a sample animation where a series of cylinders jump over a rolling ball.

Make sure you have the following steps in your notes:

24 vs 29.97 vs 30 fps

Keyframe

Tween

Steps for animation:

1. Create geometry, set all in key filters

2. Manually add a key for the object at frame 1

3. Turn on Autokey

4. Move timeline

5. Modify Object.

6. Repeat as necessary

7. Fine tune animation using the graph editor.



Next week we will use this process to create a bowling alley animation where the pins jump over the ball. As animators we need reference information, see if you can find the following information online. Create a page in your book for the notes.

1. What are the dimensions of a bowling alley lane?

2. What size is a bowling ball?

3. Find a blueprint of a bowling pin that shows dimensions. (save to your folder)

4. How fast does a bowling ball travel (average bowler vs pro?)

5. Find and save as many reference photos of bowling alleys as you can with the time remaining.

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